feat: add skills system with weather, daily-briefing, and skill-creator

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
crispyberry
2026-02-09 01:25:56 +08:00
committed by Bo
parent 85e595a141
commit 31a88b53c0
6 changed files with 305 additions and 18 deletions

265
main/skills/skill_loader.c Normal file
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#include "skills/skill_loader.h"
#include "mimi_config.h"
#include <stdio.h>
#include <string.h>
#include <dirent.h>
#include "esp_log.h"
static const char *TAG = "skills";
/* ── Built-in skill contents ─────────────────────────────────── */
static const char *BUILTIN_WEATHER =
"# Weather\n"
"\n"
"Get current weather and forecasts using web_search.\n"
"\n"
"## When to use\n"
"When the user asks about weather, temperature, or forecasts.\n"
"\n"
"## How to use\n"
"1. Use get_current_time to know the current date\n"
"2. Use web_search with a query like \"weather in [city] today\"\n"
"3. Extract temperature, conditions, and forecast from results\n"
"4. Present in a concise, friendly format\n"
"\n"
"## Example\n"
"User: \"What's the weather in Tokyo?\"\n"
"→ get_current_time\n"
"→ web_search \"weather Tokyo today February 2026\"\n"
"\"Tokyo: 8°C, partly cloudy. High 12°C, low 4°C. Light wind from the north.\"\n";
static const char *BUILTIN_DAILY_BRIEFING =
"# Daily Briefing\n"
"\n"
"Compile a personalized daily briefing for the user.\n"
"\n"
"## When to use\n"
"When the user asks for a daily briefing, morning update, or \"what's new today\".\n"
"Also useful as a heartbeat/cron task.\n"
"\n"
"## How to use\n"
"1. Use get_current_time for today's date\n"
"2. Read /spiffs/memory/MEMORY.md for user preferences and context\n"
"3. Read today's daily note if it exists\n"
"4. Use web_search for relevant news based on user interests\n"
"5. Compile a concise briefing covering:\n"
" - Date and time\n"
" - Weather (if location known from USER.md)\n"
" - Relevant news/updates based on user interests\n"
" - Any pending tasks from memory\n"
" - Any scheduled cron jobs\n"
"\n"
"## Format\n"
"Keep it brief — 5-10 bullet points max. Use the user's preferred language.\n";
static const char *BUILTIN_SKILL_CREATOR =
"# Skill Creator\n"
"\n"
"Create new skills for MimiClaw.\n"
"\n"
"## When to use\n"
"When the user asks to create a new skill, teach the bot something, or add a new capability.\n"
"\n"
"## How to create a skill\n"
"1. Choose a short, descriptive name (lowercase, hyphens ok)\n"
"2. Write a SKILL.md file with this structure:\n"
" - `# Title` — clear name\n"
" - Brief description paragraph\n"
" - `## When to use` — trigger conditions\n"
" - `## How to use` — step-by-step instructions\n"
" - `## Example` — concrete example (optional but helpful)\n"
"3. Save to `/spiffs/skills/<name>.md` using write_file\n"
"4. The skill will be automatically available after the next conversation\n"
"\n"
"## Best practices\n"
"- Keep skills concise — the context window is limited\n"
"- Focus on WHAT to do, not HOW (the agent is smart)\n"
"- Include specific tool calls the agent should use\n"
"- Test by asking the agent to use the new skill\n"
"\n"
"## Example\n"
"To create a \"translate\" skill:\n"
"write_file path=\"/spiffs/skills/translate.md\" content=\"# Translate\\n\\nTranslate text between languages.\\n\\n"
"## When to use\\nWhen the user asks to translate text.\\n\\n"
"## How to use\\n1. Identify source and target languages\\n"
"2. Translate directly using your language knowledge\\n"
"3. For specialized terms, use web_search to verify\\n\"\n";
/* Built-in skill registry */
typedef struct {
const char *filename; /* e.g. "weather" */
const char *content;
} builtin_skill_t;
static const builtin_skill_t s_builtins[] = {
{ "weather", BUILTIN_WEATHER },
{ "daily-briefing", BUILTIN_DAILY_BRIEFING },
{ "skill-creator", BUILTIN_SKILL_CREATOR },
};
#define NUM_BUILTINS (sizeof(s_builtins) / sizeof(s_builtins[0]))
/* ── Install built-in skills if missing ──────────────────────── */
static void install_builtin(const builtin_skill_t *skill)
{
char path[64];
snprintf(path, sizeof(path), "%s%s.md", MIMI_SKILLS_PREFIX, skill->filename);
/* Check if already exists */
FILE *f = fopen(path, "r");
if (f) {
fclose(f);
ESP_LOGD(TAG, "Skill exists: %s", path);
return;
}
/* Write built-in skill */
f = fopen(path, "w");
if (!f) {
ESP_LOGE(TAG, "Cannot write skill: %s", path);
return;
}
fputs(skill->content, f);
fclose(f);
ESP_LOGI(TAG, "Installed built-in skill: %s", path);
}
esp_err_t skill_loader_init(void)
{
ESP_LOGI(TAG, "Initializing skills system");
for (size_t i = 0; i < NUM_BUILTINS; i++) {
install_builtin(&s_builtins[i]);
}
ESP_LOGI(TAG, "Skills system ready (%d built-in)", (int)NUM_BUILTINS);
return ESP_OK;
}
/* ── Build skills summary for system prompt ──────────────────── */
/**
* Parse first line as title: expects "# Title"
* Returns pointer past "# " or the line itself if no prefix.
*/
static const char *extract_title(const char *line, size_t len, char *out, size_t out_size)
{
const char *start = line;
if (len >= 2 && line[0] == '#' && line[1] == ' ') {
start = line + 2;
len -= 2;
}
/* Trim trailing whitespace/newline */
while (len > 0 && (start[len - 1] == '\n' || start[len - 1] == '\r' || start[len - 1] == ' ')) {
len--;
}
size_t copy = len < out_size - 1 ? len : out_size - 1;
memcpy(out, start, copy);
out[copy] = '\0';
return out;
}
/**
* Extract description: text between the first line and the first blank line.
*/
static void extract_description(FILE *f, char *out, size_t out_size)
{
size_t off = 0;
char line[256];
while (fgets(line, sizeof(line), f) && off < out_size - 1) {
size_t len = strlen(line);
/* Stop at blank line or section header */
if (len == 0 || (len == 1 && line[0] == '\n') ||
(len >= 2 && line[0] == '#' && line[1] == '#')) {
break;
}
/* Skip leading blank lines */
if (off == 0 && line[0] == '\n') continue;
/* Trim trailing newline for concatenation */
if (line[len - 1] == '\n') {
line[len - 1] = ' ';
}
size_t copy = len < out_size - off - 1 ? len : out_size - off - 1;
memcpy(out + off, line, copy);
off += copy;
}
/* Trim trailing space */
while (off > 0 && out[off - 1] == ' ') off--;
out[off] = '\0';
}
size_t skill_loader_build_summary(char *buf, size_t size)
{
DIR *dir = opendir(MIMI_SPIFFS_BASE);
if (!dir) {
ESP_LOGW(TAG, "Cannot open SPIFFS for skill enumeration");
buf[0] = '\0';
return 0;
}
size_t off = 0;
struct dirent *ent;
/* SPIFFS readdir returns filenames relative to the mount point (e.g. "skills/weather.md").
We match entries that start with "skills/" and end with ".md". */
const char *skills_subdir = "skills/";
const size_t subdir_len = strlen(skills_subdir);
while ((ent = readdir(dir)) != NULL && off < size - 1) {
const char *name = ent->d_name;
/* Match files under skills/ with .md extension */
if (strncmp(name, skills_subdir, subdir_len) != 0) continue;
size_t name_len = strlen(name);
if (name_len < subdir_len + 4) continue; /* at least "skills/x.md" */
if (strcmp(name + name_len - 3, ".md") != 0) continue;
/* Build full path */
char full_path[64];
snprintf(full_path, sizeof(full_path), "%s/%s", MIMI_SPIFFS_BASE, name);
/* Extract skill filename (without .md) for display */
const char *skill_name = name + subdir_len;
FILE *f = fopen(full_path, "r");
if (!f) continue;
/* Read first line for title */
char first_line[128];
if (!fgets(first_line, sizeof(first_line), f)) {
fclose(f);
continue;
}
char title[64];
extract_title(first_line, strlen(first_line), title, sizeof(title));
/* Read description (until blank line) */
char desc[256];
extract_description(f, desc, sizeof(desc));
fclose(f);
/* Append to summary */
off += snprintf(buf + off, size - off,
"- **%s**: %s (read with: read_file %s)\n",
title, desc, full_path);
}
closedir(dir);
buf[off] = '\0';
ESP_LOGI(TAG, "Skills summary: %d bytes", (int)off);
return off;
}

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#pragma once
#include "esp_err.h"
#include <stddef.h>
/**
* Initialize skills system.
* Installs built-in skill files to SPIFFS if they don't already exist.
*/
esp_err_t skill_loader_init(void);
/**
* Build a summary of all available skills for the system prompt.
* Lists each skill with its title and description.
*
* @param buf Output buffer
* @param size Buffer size
* @return Number of bytes written (0 if no skills found)
*/
size_t skill_loader_build_summary(char *buf, size_t size);